If this only occurs when you maximise your document window, then my workaround suggetion would be to not maximise it, and instead use one of the other screenmodes you cycle through with F. This has the same practical effect of maximising the screen real estate, but without the irritation you cite (maybe). I'm not so sure…
An update: I changed the shape of the monuments so that it they fit better in the scene. I also changed the landscape slightly by raising the edges of the road up and slightly on the road so it looks like the snow has spilled onto it. To reinforce this I added some decals to make it blend better. I added some post…
Thanks for the positive words everyone, super stoked!!! Shiniku * Hamtoilet: Scudz and SA_22 are both providing you with some help on your question about the AO - they have it spot on. Regarding UVW islands, is really a case of deciding whats going to give you the best result in the end. With organic shapes and pieces,…
Monumental games are looking for an environmental artist who is seeking new challenges within the games industry. The position requires a candidate with the ability to take control of various aspects of the art creation process and see it through to its final conclusion. If you are interested in this postiion please send a…
Cheers! Currently the plan is very loose in terms of actual environment, there is a few creatures ive had in mind for this from the beginning and id like to make them first before refining the scene. Though ive been somewhat inspired by a cross between a salt flat and monument valley (with less monuments), given the Dark…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
Hey everyone, as a part of my dissertation, I've been working for the past few weeks on an environment that you can find here. My dissertation deals with reducing seams and texture repetition in lowpoly game environments and I have finally finished a tutorial that documents the methods that I used to make my previous…
I see. Probably it's some setting somewhere :) Well, if you're looking for info on LODs (or anything really), my first address would be the softwares documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine)
Pior, I can understand the pain you're having with with the Maya viewport. I have a similar issue with Silo and how it handles the whole xray mode. I find it extremely confusing to make sense of the overlapping mess that the Silo viewport gives you sometimes. Giving each object unique colours helps slightly but is still…