Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
That's kind of you to say, thank you. Well, right off I've got to say I'm not yet a professional and there are many talented people on this forum who are better qualified to help you than I am. But with that said - I did write about my last environment project at length, and I specifically wrote it with beginners in mind,…
Nice work! Mech is looking pretty awesome although I suggest you to make the edges more smoother that Teodar32 mentioned above. Your composition definitely need to be improved. Right now it's looking very bland and uninteresting. There is no story in this. It is just standing in middle of the ground like it's clueless what…
This is in Unreal, but I'm sure you can create something similar in Unity as well. So I made this thing to capture world map texture in the editor. In this example, the world is a landscape and we assume, the bounds of the landscape is the end of the level... I have a scene capture 2d, and a render target. The projection…
Hey guys. I just wrapped up and finished my new environment. It's called Lamassu Mindscape. I'm very excited to share it. You can see 4k shots of it here: Artstation Link. Props were made for the occasion. All are hand sculpted in Zbrush. I then baked and textured in Painter. Assembled and lit in Unreal. The project…
Hello, I was going through my entire material setup to pin point what is really making my level lose so much FPS. I am now surprised to see this. I have put this simple setup below to demonstrate the issue. Created new material and applied to landscape. Notice the FPS. Now I check flat tessellation. Notice I have not…
http://www.celestialimpact.com/ [ QUOTE ] Celestial Impact is a team based multiplayer first person shooter (FPS) for PC taking place on various asteroids floating in space. But Celestial Impact is not your average team based multiplayer FPS. Celestial Impact differs from other multiplayer FPS in that the whole landscape…
The weightmaps (layer painting) heightmaps(sculpting) and slopemaps (normals) are all textures, but are created by the engine with a 1:1 texel to vertex ratio based on the chosen terrain component size. Lightmaps also initialize at the same size but has a scale multiplier for more or less lightmap resolution as needed.…
I love my Australia. I didn't take any of these. You can tell beacuse there isnt giant thumb and lenscaps over these images. I love the red earth with the trees. In more green forests it really stands out. The smell is really good too. Smells like home.…
To get a feel for how it will look I've slapped on my diffuse I made in Photoshop with the different weight, ambient occlusion and cavity maps from Mudbox and World Machine. I've also applied the normal map too to the landscape but I do get a lighting issue with this applied. Any how here are some images to give you an…