Thanks for the tips Shep I tried upping the lightmap res and changing to a dynamic movable spotlight but it didnt make any difference, I think it must be the smoothing groups from max. Ill have to add a chamfer or inset the flat area or something. Ill figure something out :) Oh and mattq86 thanks for the luck the art test…
Agreed with pinkbox, maybe you could even take some of the books out and have some leaning over. Right now looks too perfect haha. Also I would try adding a second color to the desk, or a lighter/darker value, maybe where the insets are in the drawers or something. I think your pencils are too small.
Hey that's looking great! But your right, it really do looks like its purely flat diffuse, no normals or spec at all. But speaking of which those black lines could do with some hilights & wear to define them as insets rather than just lines. But its looking really good so far, can't wait for more :)
That re-design on Iron Man is looking pretty awesome. The breast plate reminds me of the walkers from war of the worlds for some reason. Maybe try breaking up some of those armor bits, like the feet a bit more inset than the shinguard? But then again it wouldn't have the same flow. Just a thought, great work though.
A few things, while it's looking pretty cool, it looks like a lot of the faces make use of already existing geo for a lot of your insets and such, which isn't really bad but it isn't as cool as it could be and doesn't really show any functionality to your models. Try gathering some real-world refs for mechanical details…
yea, i was wondering the same as Andreas when i looked closer. it doest look like an illusion when magnified, is that a selection clipping ? however i thought you used two cylinders, one dark inside and one outside with the insets masked out in alpha. anyways, good work. the material separation needs more work though.
way toooooo many tri's for a crate like this. even if its practice it just seems silly. An inset and bevel is all you need on each side. The panelling should be faked with a normal map... which i can't see on the model right now. if your going to use a 1024 then make more sides rather than just one.
Working on a hi-poly pillar for the scene I'm working on. Obviously this is only a portion of it(seeing as how I don't have the symmetry on), and the turbosmooth is just on for show right now, making sure my loops are right before I take it into Mudbox for some dirtying up. The metal plates at top and bottom are floating…
Recently finishing the game danganronpa, I absolutely loved the cynical, robotic teddy bear Monokuma. Seeing how small and simple his design is, this should be a decent challenge with little overload. Concept is taken from original artist Rui Komatsuzaki. WIP model. Any critiques, comments and advice is apprieciated. Also…
:P likeness is turning out dope so far... only thing buggin me is the eye seems fairly inset or sunk into the brow and cheekbone area, mostly noticable on the right 3/4 pic... kinda worked better on the earlier pic mebbe. and the texture is looking great so far too... now all you need is a less lame actor to be sculpting :)