EDIT : Adjusting the reference plane setting fixed both the gap and the texture stretching, I had noise in the material but removing the Pixel Depth Offset node fixed it. Hi everyone ! I'm actually struggling to get a good parallax effect on my wall inside UE4. I'm using a POM material. For the floor it works perfectly and…
Update june 27 The EndGame Infinity Band For Men, Straight Deadly. This is Inevitable ! Its cool cause you can pick which set of stones show at the top, so it has a stopper instead of always white, you can pick any color for top. when you move around it acts as it should made it more "realistic". Sorted out a few issues…
For your shadow problem- try positioning the light source somewhere closer to the window and not at infinity like the sun. I rewatched that clip and it looks like they shot in a studio without any natural light. Area lights cast softer shadows on objects they are close to and sharper shadows on objects farther away. For…
The wallpapers arent really a good reflection of the results. People had lots of extra time to finish their characters for the wallpapers, and some are probably in better condition then they were during the official handin. Many people didnt hand in wallpapers either, I didnt hand in mine for CGChat. There were 150 entrys,…
Just say that you did this on your resume. Nowadays, some low-poly art on the iPhone/Android, can look pretty detailed. I can only think of Infinity Blade and some Gameloft games, as an example. Those shaders are fairly simple. I'm sure you can model or make something else that'll showcase your work. I felt or feel the…
Alright so, I wanted to share my prediction of what will eventually happen to the portable/mobile games market in the next several years, and see what you guys think. It's my personal belief that around the time the iPhone 5 and iPad 3's release (1-2) years these tablets and smart phones will begin to compete directly with…
Hello Polycount Community, We are looking for engineers who want to shake up the gaming world from mobile outward. If you dream of making games that blow away people's expectations and make them question how it is even possible on a mobile device, we want you with us in our Shibuya office! You will be able to have hands on…
The SVA Games Inc. team is working on a "toys to life" project similar to skylanders/disney infinity we'll be sitting down with Sony/SEGA/Namco Games to pitch & talk publishing. We're working on a triple A project with a world class team. The prototype will be down in a month and a half & only (4) characters need to be…
great job lucas! I really love the landscape you really nailed it, i few things i would change the chromatic aberation is way to heavy tone it down it fuzzies up the final renders. the ship itself could use a bit more love, i think a great place to look are at these images below from the pillar of autumn that was made for…
One restriction you should keep in mind (if you use UE3) is how many bones can influence a vert, and overall bone count. You need to keep it to 2, otherwise you'll take a pretty decent perf hit. Vert count isn't a huge issue if you only have 2 characters visible on the screen as skeletal meshes (ala Infinity Blade, those…