Yes, edge dragging with SHIFT works fine, but I can't draw polygon so it continues to the last one created. It makes first/starting vertex but refuses to define/draw vertex point in space.I can draw one polygon with create polygon tool. but the second no. VW- Silo- Are you familiar with (awesome) Silo surface tool? It's…
Hello everyone! First of all Hi!
It´s my first post in Polycount. Hopefully first of many :smile: Now to the point. I´m trying to retopo a jacked I made
in Marvelous for my current project. I’ve been working till now without any
problem in a more traditional way of retopo (in live surface object directly)
but for this…
hi,i thought this might be a good forum to ask my random question here as you seem to be like border between 3D apps, custom shaders and game engines, is there a way in maya viewport 2.0 (with maya materials or shaderFX or any of the other realtime shader) to make one object (poly geo) always draw behind everything else,…
Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…
neox that is so cool! you have an excellent eye for shapes man :) heres version 2, with maya 3d paint and 3d strokes: heres what im finding (I'm trying to blur the lines between concept and 3d blockout) cons - slower than just drawing it - put up with mayas glitchy transparency -maya (8.5) can't show you transparency as…
pretty cool sand art .. http://www.break.com/index/amazing_sand_drawings.html it's a little weird and abstract at first .. but then you grow to appreciate the rough, composition