I have seen this van in many movies and games and always loved its design. Here is a high-poly subdivision textured model I made. https://youtu.be/PnFMxb-S7V0?si=XL903ZcbGBN87D4F
Designing and texturing your own assets is Environment Art To dress/construct levels with environment assets is, in general, World Art/Building To design the player experience by modifying the playspace is Level Design. So if you're going for level design, it's totally fine to reuse assets. Designers want to see design…
Hi! I'm new to Designer, and trying to integrate it in my workflow for texturing buildings. The buildings have unique UVs and textures (so they are not modular really), but have some overlaps for more optimized UV space and texel density, and generally are similar (hangars, office buildings and so on). Firstly I thought to…
Level Designer The Level Designer collaborates with design, engineering, and art teams to create levels that fulfill the creative vision and desired gaming experiences. He/she also offers suggestions to optimize the use of the engine/tools to support development goals. He/she is responsible for game content creation that…
no you don't get it dude he's trying to come up with designs for his game art that doesn't exist that he's trying to develop designs that are better than designs that already exist you know, by designing things that are for the games industry god how thick are you? edit: designs man....designs
True if AI would have caused you to never ask the question in the first place. My angle is more about execution, though. Should I use a tool to implement a "design" (to aggrandize it) when I lack the skills to do so myself in a reasonable amount of time (or at all)? Granted the outcome will likely be poor, but if I shift…
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
Hello everybody, I'm Johnny van Spronsen, aka Sprony. I'm the Site Manager of Mapcore. I've asked the Polycount moderators permission to post this here. We are currently holding a Unreal Tournament Level Design Contest which we announced this week. Maybe some of you are interested in joining in on the fun. Also, our…
UI/UX Artist Designer gumi America, Inc. - Austin, TX gumi Austin is looking to hire an experienced UI/UX Artist/Designer to help create and implement the user interface(s) of our next big mobile title! This is a hands on role that carries a great deal of responsibility, as youre effectively the person responsible for how…
If you´ve seen windows 8´s metro surface, then you probably know what this thread is about. what the hell is happening? now google is on the stupid-train too? one could think that interfaces were invented to display information, and since we are kind of over the showing-new-visual-effects-to-display-progress-thing, design…