hey naked_chicken, If you want randomness using only one emitter (to be optimized). You could try using the delay in the actual particle system properties ( by clicking in the black area next to your emitters), under the Delay dropdown set your to delay and delay low and check on use delay range. This might work if you…
Yep. 3dsmax is pretty janky for projecting decals. There are some scripts that attempt to do it in different ways but it's all pretty messy. Decals with out of the box tools: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/screencast/Main/Details/f5ba584e-a450-4165-a08f-26069850c2c7.html TurboTools…
This project demonstrates a custom-built Shape-from-Shading (SfS) pipeline designed for mobile devices. The goal was to extract high-frequency surface details (micro-relief) from a single pair of flash/ambient photos with minimal inter-frame delay. Key Features: * Differential Reconstruction: Uses divergence-based Poisson…
only starting to show...? ;) at least a max rewrite was rumoured several times throughout the last decade. after ballsing up the development of their 'next-gen' compositor toxik (now named composite and bundled with max and maya?) one would think that a rewrite of such complex applications is no easy deal for them. it…
I think the reason why some of us are a little confused about the timeline of events in your story, is that everything looks different ages. The tree growing around the capsule looks roughly 100-150 years old, the weathering on the capsule looks maybe 10-20 years old, and the path of destruction looks a year old at the…
Yup, I enjoy the survival aspect so my friends and I used to play co-op on a private WarZ server. So if you're sick of constantly getting ganked by heavily armed bandits, you should try State of Decay. It's a single player game for Xbox 360 & Windows (there's even talks of a tv show and possible multiplayer sequel) It's…
[ame=http://www.amazon.com/Photographers-Eye-Composition-Design-Digital/dp/0240809343/ref=sr_1_1?ie=UTF8&s=books&qid=1281553292&sr=8-1]The Photographer's Eye[/ame] - A recommendation from someone over at CGTalk, i got it mainly to improve my composition skills. Haven't read that much of it, but it seems pretty thorough.…
Right click in the Generic Browser and select "Create new Decal" or whatever it is...(Don't have the editor open atm) Then, select a surface in the editor and press the "D" button to place a decal. Use the Decal system as a projector (this is essentially the new projector system)...works much better than using alpha cards…
Also, I've been having some problems with decals lately inside of Unreal Engine, and I havent really found a solution to this yet so I'm going to ask here. When I'm applying a decal to an emissive surface, it only appears very subtly on the surface, as if the emissive was overriding the decal on top. I tried multiple…