OH! Now I know.. if I recall correctly Maya materials have a reflectivity of 0.5 by default. So you gotta turn it off for everything. Actually I don't know if it is default but it happens when I import geometry from other packages so I assume it is default. So ya.. turn on raytracing and turn the reflectivity down on…
Yes, you can set in the Preferences window under animation tab. Default in and out tangent types. There is also some helper buttons to do the same thing along the top of the graph editor toolbar. Search "maya default tangent type" and probably the maya documentation will show you exactly where to look
Leinad I'm in Max and by default, I believe the view cube's right and left are set to Ortho. I'll keep it all in mind. Was a bit wary of the entire process for a while. Thank you. TeriyakiStyle So, this is pretty much the same image. Is the 350 MM the default Lens that the human eye picks up on btw? Also, is it o.k to use…
What game mode are you using? Most documentation about heights in the UDK is based on UTGame but the "new" default game mode is SimpleGame or UDKBase which is taller than the old UTGame. You can change the height inside YourPawn.uc's default properties block. Just add inside your default properties block and it should…
if you hold ctrl + alt it behaves like the old tool would. I don't think there is a way to set that as default. In fact I don't think you can set any new defaults in the UV editor for things like relax or pack dialog menus. I think setting new hotkeys works but any other defaults, forget it. FIngers crossed that the first…
Ok, cool. The light setup is pretty basic. It is as follows: -One Skylight in scene, default settings -Light tracer turned on, default settings -One Direct light in scene, moved for each render to better match each camera angle. 0.25 magnitude, everything else default settings. -Scene material is standard 3DS Max grey…
I had the issue aswell, there's a workaround, select all surfaces (shift S), go in properties (F4) and there you'll have 3 properties you got to set back to default, it's a bug in march2 udk. lightmass settings > *use two sided lighting *shadow indirect only *emissive light falloff exponent set these 3 back to default…
If you don't like the default Maya save dialog, have you tried going back to OS Native? Just found out about this myself and prefer it: 1. Windows > Settings/Preferences > Preferences 2. Files/Projects 3. File Dialog > Set radio button to OS Native. (Default is "Maya Default") I'd also like to see a custom Maya dialog for…
I would, i'm at work and can't send out files. anyway it's just a default maya cube. I used a high res cube with beveled edges as the source and used the default cube as the target. I used the default uv layout and made all edges soft except for the uv borders...I baked a 1024 using geometry normals and this is the…
I'm not quite sure what happened with the code I had originally posted here. Maybe something changed in the way Polycount displays code.. I honestly don't know why it got so messed up as I remember it showing correctly when I posted it. Here is a revised version. This should work correctly: // Orthogonal Camera Toggle…