Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…
I've been trying to make some tank tracks follow the edge of a simple tank model I've been working on, and after trying some things I still can't figure it out. Originally, I made a tank track object with Editable Poly and cloned it many times then used Attach to attach them all together. After using PathDeform it wouldn't…
Hi MightyPea, here are two scripts to activate and deactivate IgnoreBackfacing in every Editable Poly object, Editable Mesh object and Edit Poly modifier in the scene. Unfortunately Edit Mesh modifier doesn't seem to expose this setting. There are two macroscripts and not a single toggle because you cannot determine what's…
Got one more day to work on the project until I have to get back to work work money money. What building data network code is? How well can it all be processed through an array.
I have set up a model to mimic a hand wearing a bracelet. The hand is one contiguous closed mesh. The Bracelet is one contiguous closed mesh, which intersects the hand slightly. The fingers are tight together and have high poly data which exists outside of the low poly volume. To capture this data without intersecting bake…
Hey fellow Polycounters, I am very happy to announce that SceneMate a tool I have been working away at, is available for purchase! Asset Store Link: SceneMate Website Link: SceneMate Dramatically increase workflow speed with SceneMate. SceneMate is a collection of workflow enhancing tools all in one easy to use package.…
Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…
Well , " When you create an object/mesh for example a cylinder and you click on that object or something else. You can't adjust the radius, height or subcount anymore." Those videos show you totally can starting not from a cylinder but rather an edge. With screw or bend modifier then curve modifier again . For the tree…
In Blender you could just select a vertex end extrude another one connected by an edge , then another one and so on, all while using very good snapping to surface option or shrinkwarp modifier. Resulting edge loop is a Blender kind of "spline" still staying regular mesh object. It's kind of a big modeling advantage in…
Thank you guys, I tried to reproduce every detail just for practice, I'm quite sure no one would do this in a studio, since it requires a lot of time. Shame on me because I still cannot texture, it's one of the think I'd like to practice in Polycount's Workshops. Any good tutorial about texturing this kind of object for a…