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Re: Classical shotgun with scents of hand painted textures
Reply by
Christian Nordgren
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Aug 2013
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3D Art Showcase & Critiques
Yeah, I am going to go ahead and start the UVlayout now which let me experiment more with the textures later =)
Re: Character Unwrap
Reply by
Stinkfoot
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Oct 2015
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3D Art Showcase & Critiques
Try Headus UVlayout, it's a great tool for unwrapping, speeds the whole thing up and i'd rather be on fire then use anything else ;)
Re: why uv packers are so stupid and treat uv islands as conveses?
Reply by
JedTheKrampus
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Oct 2014
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Technical Talk
Quoted from the UVLayout developer. It's as ugly as sin, but it does what it needs to quite well if you can afford to pay for it.
4 results
Re: Your Ultimate Workstation - Please Spec It!
Reply by
xfx
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Jan 2016
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General Discussion
^^^ Thanks again. How about UV tools? I'm a long time UVLayout fan, what's the latest/greatest solution?
2 results
Re: Relaxing a UV along one axis (x)
Reply by
oglu
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Sep 2018
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Technical Talk
Most standalone uv tools does have special features to unfold tubes and belts. For example Headus Uvlayout or Rizom.
Re: A, ehm, gun?
Reply by
XepptizZ
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Aug 2006
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3D Art Showcase & Critiques
Christopher Reeves? 0_o, what does soupaman gots to do with it? Anyways, thnx and no, it's somekind of lifeslurping thingamajig. How devious! Wires: UVlayout:
Re: Good way to pack many UVs?
Reply by
Luka
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Apr 2013
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Technical Talk
if you dont have a problem with spending some € on it Headus UVLayout is an almost one click solution to UVing. i use it constantly.
Re: Looking for a good uv packer for maya
Reply by
r_fletch_r
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Dec 2010
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Technical Talk
take a look at headus uvlayout. it has a really nice packer. its expensive but its a real good addition to any toolkit.
Re: snapshotasmesh into new mesh
Reply by
dejawolf
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May 2009
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Technical Talk
well, my main problem is this: the nice uvlayout on the right is substituted with the one on the left, and i just can't figure out why.
silent hill
Topic by
mehrdad_khojasteh
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Jun 2015
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3D Art Showcase & Critiques
I like silent hill game series, especially number 2. I love this game models tools used: Maya 2012 UVLayout v2 Pro XNormal Photoshop dDO
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