I missread the OP. :# I think he meant inflating low poly. It's what I meant. Doing it to Hipoly is indeed weird. Inflating low poly along vertex normals to bake world space normal map on the other hand is where low poly itself become the cage . That way it works in many renderers that are not supported by regular texture…
I'm going to have a strange perspective on this topic. Some of you will balk at it. I don't really care. Think about it this way, would you be doing this sort of creative work [3d/art work] regardless of the pay? Are you psychologically broken in some basic foundational way that means you cannot fathom spending your time…
Woah some huge reads in there! I think the animation and rigging discussion as been much covered... and when it comes to lowpoly modelling I think all programs are getting more and more equal these days. Yet there is one gripe I have about maya... take 'polychipoff' for instance. It's a powerful command for sure, but it…
So a formally dressed candidate for an interview automatically has less experience? And for which interview, artist, programmer, HR, management? I doubt all of them dress the same way. What is the nature of the industry? It seems totally arbitrary to me unless you mean the more stereotypical game developer dress codes…
I am a big fan of the horror, psychological thrillers, and in my opinion it all comes down to understanding. If you don't understand you fear it. A game that is unpredictable is scary, and it goes into life as well. Take for example Eternal Darkness. You go into that game and the unexpected happens.... your memory slot for…
A small background I have worked in the industry for a while first real gig was Epic Games. After Epic I went to School of Visual Arts I did not think I was completely ready for where I wanted to be as artist so I took some time with school and did a four yr college thing. I worked in other game companies and vfx places…