Hi, this is a good start! If you want to achieve realism I would highly recommend finding real life references that are interesting to you and trying to recreate them as closely as possible. In your image the door, wall, and floor are clearly just using one tiling material, and are lacking in detail. Where is the trim on…
We had a big storm across metro Atlanta on Thursday, and I was unfortunate enough to get a tornado down my street. I've been living here for three years now, and this is my first time experiencing natures destructive force firsthand. The crazy thing was how fast it all happened. I got home at 7:33 and it was a bit overcast…
Hi, So in my game I have a player going through doors. Each time a door is open, it spawns a new room on the other side and the camera adjusts itself to the new room. The problem is that these doors/rooms go in different angles and directions and the player orientation doesn't update. For example, going into a door on the…
I agree with Noors, some car modeling tutorials would be a good idea. It's also important to keep in mind that cars are put together using thousands of individual pieces. It's ok to break up your high poly into a many different pieces (fender, hood, glass, doors ect...). It will help you keep your topology cleaner on each…
Hey guys, It's been forever since I've posted here, university semester is finally over and I have time to start up a new personal project! The Witch Doctor is a cheeky nemesis of Scooby Doo and gang in one of the early episodes. The character weighs in at around 1,500 triangles, and is aimed at being cartoony and stylized…
Spent time today trying to figure out what I want the door to look like, and figured that open wide doors would be better, while figure out a way to model the door way to fit the door.
Also I will redesign the door a bit, one of the smaller 2x2 panels will be a single door where as the larger 4x4 walls will be a double door size door. Once I'm happy with the direction my models are going in I will then add details to the walls etc.
I like this scene. I notice one thing: Sofa on the left. There is a door with porthole behind the sofa. I think this is a door, because it has an arrow to show which side door opens. Sofa does not block the door on the sketch. But in your realization it does.
I'm still working on my scene, still feel like so many things to do and, with such little time to work on it, it feels like I'm still some way off; BUT as others are still working on theirs too I figured I'd post some screenshots of where I am at the moment. The pool edges: The door/pokeball area: EDIT: Added a screenshot…
so much going on and still trying to keep at this. finally get a direction I sorta like for some of the generic hallways. Finished the door as well. Working on the blueprint anim for the door now. When you open the door, the middle section slight turns to unlock the door and the two halves slide open. Still need to get a…