It doesn't use bullets, it's firing blanks, it sends a "shockwave" down the blade when you trigger it. Yeah, pretty rediculous but that's how Square designed it.
Anytime I have UDK minimized, even with a blank scene, 35-50% of my cpu is being used if in 64bit, or 15-30% in 32bit. Was wondering if there was a way to fix it?
For example...(not my pic) I'm using 3dsMax... totally drawing a blank, especially with how the wires are twisting and connecting and the spaces are even. Is this some how done procedurally?