Wanted to try out a pbr workflow so the plan is to retop and test it out in marmoset toolbag 2. The focus will be on the skin and metal shaders. here's the highpoly:
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…