As seen on Kotaku http://kotaku.com/5627835/lucasarts-confirms-layoffs-former-staffers-speak-out One week the game you have been working away on goes gold, the next you find out a shit ton of people are being let go. 60 from development side and 25 from external production/QA. Hopefully all the former Lucas Arts guys land…
We showed off our project sword at the apple event today: http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game and you can download a castle walk around demo on the app store, its called Epic Citadel. http://itunes.apple.com/us/app/epic-citadel/id388888815
We showed up on Kotaku. http://kotaku.com/5625846/building-the-perfect-kill-house-with-video-games They pretty much described it accurately, although those images and clip are pretty old now. Too bad they don't show some newer stuff. All the stuff that people mentioned as lacking in the comments is all there actually.…
It's TGS time and you know what that means. A new video of Team Ico's Last Guardian! www.gametrailers.com/video/tgs-10-the-last/704581 There should be a bunch of new info out shortly too. In the mean time there's a rambling live blog thing that Kotaku put together on the press oncference here:…
Alright so been struggling with figuring this out for a few hours with no luck so thought I'd throw this up here. This is after searching through this forum and several others for similar problems of which none of the proposed solutions have worked for me. I have a character head I modeled in max, brought into zbrush,…
because its apropriate. http://www.newgrounds.com/portal/view/562471 http://www.newgrounds.com/portal/view/562475 http://www.newgrounds.com/portal/view/562479
Hi polycount, I've been looking at some of the Ready at Dawn presentation files for The Order 1866 (The Character Art and Shot Lighting Pipelines - p. 56ff.) and I came across the detailing part for the characters. However, I don't really understand how they did the surface details: They modelled the meshes in Maya and…
Hi there, we are a small game development studio based in Slovenia. For quite some time we have been hard working on a game, but as always, when it comes to money indie developers always need some aditional support. Help us to reach our goal and claim great rewards! If you don't want to donate, you can help in other ways…
okay this might seem a bit disjointed copy/pasting from IRC but i hope you get what's happened.. [02:38am] snemmy: me and two friends were kicked out of the fuckin art building by security(campus or local im not sure) [02:39am] snemmy: i am the fucking Graduate Assistant with keys to the building and this was my weekend to…
Hey folks! I get asked a lot about the "business" side of being a game artist, so I thought I would start condensing my brain dumps into short articles. Awhile ago I did a quick blurb in a Discord group about negotiating signon bonuses during interviews. I wanted to take it a step further and make it available to more…