Import and re-export doesn't affect vertex order unless you use the wrong preset on your obj exporter. There are tools in graphite that will do the job but again - ballache. for 35 dollars wrapit really is a no brainer. id happily have paid a couple of hundred for it.
There's nothing I'd rather listen to when working that Buckethead. He's put out a staggering 26 albums this year. Just insane. [ame=" https://www.youtube.com/watch?v=IpStVZ0XHRo"]Buckethead - Thank You Ohlingers - Pike 35 - Full Album - YouTube[/ame]
I found the solution. Somehow, my focal length of my camera changed to like 6000, which is weird, because my camera attributes weren't even open. It is back to 35 now, and looks fine. A mod can lock / delete this thread if needed.
Hey 80K? Fuck that man, one of the best things i ever did was *NOT* pay out the ass to go to college. I'm 24 with no debt, which means i can do something useful, like buy a house before i'm 35. =D
I regret buying so many games during the Steam sale this year. I spent half my yearly gaming budget and added like 35 games to my collection, but I still only play Counter-Strike and Free to Play titles.
I've been working as an animator since I was 19. I'm 35 now, but I feel old. So old. When I was at Microsoft / Ensemble Studio there were many late 40's and 50 people. But I wouldn't call them old.
I love how threads like this turn in 35 posts of rediculous shit...seriously brightened the end of my day, thanks guys. XD I think all of my usual suggestions have been covered and Slum said it in the best way possible.
I asked the same question over here http://polycount.com/discussion/comment/2368165/#Comment_2368165 you can find a few answers there too. It's good to see some more answers here too. Quite interesting to be considered kind of "old" after around 35.
I dont think that the eyes are a problem. Something between 25 and 35 an can wear a commander suit or a labor trenchcoat nearly all things are possible. With scars it can be a female warrior, with glasses it ca be a scientist etc. ... i think the head is a good but lacks a direction.
This is great, you're doing some cool work. There aren't that many FX people here on Polycount though. You might get additional feedback over on Tech-Artists.Org, where they have a dedicated section. http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists