Note - I got the triangle count wrong for my character. It is actually 33 174 triangles. That's what I get for rushing to submit this, haha. Edit: Here are additional texture sheet shots, not part of my official submission:
Jordan ... This guy has an example file that might help : http://community.thefoundry.co.uk/discussion/topic.aspx?f=149&t=84246 I haven't looked at it much yet myself so I don't know if this is what you need or not.
Sadly they seem to have stopped creating more podcasts. But The Game Industry Mentors did an episode on interviewing for the job. I listened to this before I started interviewing for jobs and it really helped a lot. http://gim.acanaday.com/?p=170
[ QUOTE ] Man, I can't afford NOT to buy that right now! They've got themselves a new customer! [/ QUOTE ] Indeed. And if you buy 1.4 now for $109/£60/85 then 2.0 will be a free upgrade in a few weeks time.
cool. I'd make the upward cut @ 178 more vertical so she more or less lands at the same spot instead of some distance back, then do the spin action starting from the landing crouch same way as the ref.
The Witcher 3: Wild Hunt - E3 2014 - The Sword Of Destiny Trailer www.youtube.com/watch?v=HtVdAasjOgU#t=129 Destiny PS4 Alpha Code Time-Lapse: World in Motion www.youtube.com/watch?v=YIL31lOk8ms#t=75