I'd say everything looks timed the same. Specifically the walk cycles everyone has this very even pace so they're almost interchangeable. Your Samus and Sonic ones are the best, you can really push Samus more. The entire upper-body is very ridged I think you could put some bounce into the torso just to kinda give it a bit…
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
Ha, neat choices here fun looking little project.I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards too.…
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here:His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Ready for baking. Bigg__D You got it, its MAX. I have played around with MOI before and I can only get simple shapes in it so far. I cant find that much useful tutorials for it apart from simpler shapes, if you have any feel free to share. Im not using any chamfer mods just old fashioned edge loops, I do my High Poly first…
Hello! I’m a 3D artist with 11 years of game development experience. I can make characters, props, 2D and environments in many different styles but my personal style leans more cartoon. looking forward to any opportunities out there! https://www.artstation.com/alfonsocallejas
this one happens when i export as fbx,as obj all looks ok, is there anything i should be doing different? in max it all looks ok too as you can see below