Hello Everyone! I'm pretty new to UE4 and to PBR workflow and not too much experience with any of these softwares... I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to…
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…