Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
What a load of bullshit, this is up there with trademarking saga, fuck it lets just trademark every word in the dictionary as either a company or the same generic game, infact could create a game giving it the longest name in history, just the dictionary back to front, then we can just sue everyone that uses it or at least…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Hello everyone! (or should I say, hello polycounters? :3 ) I've been interested in modeling for some time now, as I did like 4 years ago too. 4 years ago I found an excellent free modeling program, but I totally forgot everything about what it was/how I found it. So what I am asking is, does anyone know any good free 3d…
Just learn to use naming conventions, it takes very little effort upfront but can lead to huge benefits later on when the project gets big. Also proper naming conventions really speed up the export process to game engines, since that way your tech artists can setup import export scripts that automatically figure out if…
Hello everyone, I'd like to know your opinion on the widespread use that many developers are making of Megascans (to name one example) and other paid or free asset packs in their one-person or small-team development projects. It's not just once or twice or three times that I've recognized the same asset pack in different,…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
[ QUOTE ] [ QUOTE ] i thought the whole point of the "Kevin Bacon game" was that you had to link an actor to Kevin Bacon in 6 films. Otherwise, it's just a "link actors together game". [/ QUOTE ] since it seems to have gotten missed the first time.. [/ QUOTE ] This is a better game than the Kevin Bacon game. Linking to the…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Maybe you guys can help me out, because no amount of google searching is finding anything.. It's on PC, was recently featured on Kotaku I believe and was talked about as being very similar to XCOM, but set on a space station. The art style was more retro, with sprites and backgrounds that looked a bit like Chrono Trigger.…