Nice work! I was wondering how you sculpt these guys and get them to tile? I can create tiling textures in ZBrush using sculpted meshes and placing stuff in the canvas-pan with Projection Master, but I've never been able to get a seamless purely sculpted mesh like this.
@Ravenslayer : Wow ! She looks beautiful. Great work here @Frogfish : Love to see different female body than the average idealized one ! You may want to pay attention to the shoulder blades, it seems its a little bit off Almost done with the sculpt of this frog ... rendered with ZBrush BPR :
@Fred2303 (scratch that Tits) The zbrush sculpt is dope! I dig it. It's a really solid piece, you should be proud of it. In other news people, i'm currently working on my reptile in Sculptris. Just did the hands, moving down towards the feet. Plan is to add some finger nails as subtools later on.
Hello, I've been working on this in-game female character for the past couple of weeks. Made from a cylinder and dynamesh in ZBrush with Zapplink, retopo in Topogun, baked textures in xNormal, textured in Photoshop and at last rendered in Marmoset Toolbag with default post-processing settings and the sunset-lighting. Hope…
@Bonebrew: I was a bit unsure of that armor design at first but now it's starting to grow on me. That's a really cool render and I love the setting. @Superfail: Beautiful scene! looks very miniature'ish. I played around with the layers in zbrush a bit... For those who don't know this is Ormon from the comic Superior;
Of course I don't mind you asking, but I'm afraid I'm going to have to disappoint you; the left is a render from Blender with the default material and only a point and hemi light. The right is a bit of an elaborate paintover consisting mostly of a colour ramp. I've never used ZBrush in my life :( .
From what I know, he exports his models from Zbrush and renders into Maya, using Maya Vector. But, he can offer better feedback than me ;) EDIT: Here an explanation he posted some time ago: http://www.polycount.com/forum/showpost.php?p=1593990&postcount=6133
Everyone has to make his own goblin. My first character made completely inside of ZBrush, started from a sphere, made a head and extruded rest of the character. Dynamesh FTW! I'm not a character artist, just wanted to make something different than usual. Any hints, suggestions? Thanks in advance. :)
I'm trying to get into some more zBrush stuff, working on a tillable brick texture. Would appreciate some feedback but didn't wanna make a thread. So I'm going to bring these back into Max, rotate the bricks a bit and swap them about to make 2 or 3 different textures for some variety.
Been practicing material definition some more so I had a go at retoping and texturing this ZBrush sculpt I did as part of a character sculpting tutorial I was following. This is MEANT to be bronze, the dark band along the back of the mane is where it would be counter-sunk into a door. Maps are 512x512 - DIFF, SPEC and NRM.