Hey guys, I was wondering what the best way to model this complex sphere intersection for a Revolver WITHOUT using booleans (and keeping it all quads)? I've tried a bunch of methods including aligning edges and using quad draw over a sphere but it just never seems to look right. This is the example of what I'm trying to…
@perna I am asking about the part that I have shown to you. That castle wall thing with 8 segments. Right now, enclosing the sides of them creates a lot faces which are not visible on model. However, adding loops just complicates the model too much. Therefore I asked if there is another way or how would you model it...
None of you are right, not even me, if you guys look again at the original picture that is made with CAD software, the chamfers are very big and intersect each other very nice without smoothing errors, to me that is hard to do with traditional sub-d. If it were me i would do it in fusion 360 or even zbrush and call it done.
that question has been covered alot on this thread , on page 2 blazier gives a good example for instance : http://polycount.com/discussion/56014/faq-how-u-model-dem-shapes-subd-mini-tuts-aka-use-the-right-amount-of-geo/p2 its great that you did something before you asked tho, thats progress !
@pableaux Thanks, I called it an incomplete bevel for lack of a better term. (left bevel doesn't bevel all the edges while the right one does) I'm doing this as an exercise before I try out some more difficult models. As for the faucent handel, It looks like a twisted screw. 1/2 round 1/2 sharp with a twist
Thank you. You are right, he gave me great ideas. It's my first ever personal hard modeling project just for learning. I am not good at it but I just heard that tris and bad and quads are good. So I try to avoid them as much as possible. I changed mirror to symmetry. This thread is really helpful.
Hey guys, I've been struggling to create the shape of this cartridge slot without messing up the smoothing with those sharp corners. I don't even want to show how bad my attempt turned out lol. Any ideas on how to go about it? Sorry if this is a stupid one, I just can't seem to get it right. Thanks!
Hi everyone, I've spent quite a bit of time getting the following form correct: I'm talking specifically about the black bolt in the middle. It seems like a normal round bolt but with a number of cuts made out and a slanting edge upwards, which ends in a curve. After trying many different approaches, this is the best I've…
Hey guys, im trying to get a clean typology here but i've tried a bunch of different approaches but im kinda stuck. im trying to model these air vent things on a locker but i cant really figure out what the best approach is here. ive watched a couple tutorials but they all do it differently and non really work for me, so…
Hi there! Seems that my question will be too nooby, but I'll try ) Is there any elegant way to resolve topology of supporting edges here without adding too dense geometry around this area? Or I just need to do some smoothing iterations to get more geometry to work with? What is the right approach in this case? Thanks in…