Hey :) First time on here and i thought its about time i showed some of my work :) Been working on this HillBilly Rabbit! Its my very first time at trying a character and having ago at rigging as i do environments and props :) Made in Maya and Zbrush. Any crits are welcome :D
I decided to take a break from environments and focus on individual props. I found some really good reference for an old gas canister and thought it would make for a great project. I'm planning on taking this into ZBrush to flesh out some of the larger details, then bring it into ddo if I can actually get it working...
Hey everyone ! Its been quite some time that i didnt did any sculpts, here is a speed sculpt i did yesterday . Sculpted and rendered in zbrush post work in Photoshop . I hope youll like it . More is coming . Check out my fb page for more : The art of Salim Ljabli
Little Project I'm working on 1h every morning. Trying to do some Robot in ZBrush and then using Vray to get a still out with some custom Vray Mat's. Current Progress: This is the Mat-Tree for the Base Mat: Next Steps are: - Detailing - Bringing the detailed Version to Maya - Creating a second Mat for the Robot Hope you…
Awesome work all of you guys! Some serious art skills going on here! Learning zbrush with the help of Ben Mauro's tut, here's the current stage of a chimp bust I'm doing: I first sculpted the skull, (which is now covered by the flesh): Hopefully I'll finish it in the coming weeks and move on to the next sculpt.
Man all of these comicon challenge submissions look great. Scythe the polypaint looks awesome. Kazperstan the textures on the flintlock are looking good. I grew up watching a lot of the disney films, so I wanted to do a quick sculpt of one of my favorite characters, Lumiere from the Beauty and the Beast. This was done in…
First post on Polycount! Here's some Marmo screens of a few textures I'm working on for my current project. The goal for this project is to get comfortable working in Zbrush and apply the finished product to a scene in UDK. I'll post the finished level in a few months when it's at a presentable stage. Any and all feedback…
Zyra rise of the thorns, i made this character based on the art of League of Legends and the main concepts illustrated by Paul Kwon ( Zeronis ) Programms used for the creating were Zbrush / 3D coat / 3ds Max / Photoshop and Marmoset This isn't the definitive Final version of the whole project, there is things in need to be…
Even though I didn't get a chance to finish the Chivalry contest up, I thought I should take this piece to completion. I spent today refining the low poly mockup, than started on getting a base for the high poly. I'll be taking this into zbrush after to do a pass in there and then onto texturing / testing out in-game :)
http://stirlsr.blogspot.com.au/2014/01/destiny-duke-mk44.html Great fun making this. Might take it into Substance Designer and give it a go! Bought it a while back but haven't had a chance to use it. Edit: Welp, Substance isn't the fastest thing to use. Perhaps when (or if) I work on a game, but right now zBrush texturing…