Heres the problem. It is 1 mesh.. 1 group.. 1 object. 1 uv map. 1 texture.. There isnt 2 groups... so the issue remains as to why am i having problems in quixel? In fact if u dont beleive me import the model into maya... and find that it is 1 mesh
UV space is setup in ratios. 1:1, or 2:1, etc. The default is always 1:1. Pixels don't matter until you export a texture map. I don't think you can snap to the subgrid.
The final project for Game Art 1, creating a Game Environment. I've learned a lot over the course of Game Art 1 and I really think it's exemplified in my work.