I need to figure out how often I should update this so I don't stop updating it. Feels a little embarrassing. (Put something in UDK! Milestone #1, woohoo.)
[ QUOTE ] Quick paintover for Horus. [/ QUOTE ] If you're going for accuracy, the thighs are about 1/2 a head too short or possibly a little more. Makes him look a little odd.
Beautiful. Am I seeing things, or is that some faked realtime SSS I see there? http://www.shacknews.com/screens.x/xbox360/Gears+of+War/1/gearsofwar/20_conclusion.jpg Ror? Mal? Anyone?
hopefully with some wise words about Zen [ame]http://www.youtube.com/watch?v=yxloUBCYuFM&feature=PlayList&p=CA9FF97AFEFFD6B6&playnext_from=PL&playnext=1&index=107[/ame]
Woop Woop, whaaaat after 1 month a new update?? Entire body in the work You can follow any update on my insta: https://www.instagram.com/annaberu.chan/?hl=en
Yea +1 to carbonmade. Art Directors don't care about your web coding skills, no one does a "view source" on your art portfolio. Keep it simple and easy to update.
You're not alone. The recruitment system we use at my office gets my new number 1 spot though. Multiple identical unlabelled icons with no tooltips does not constitute a UI
+1, I usually go in and turn off filtering in 3dsmax, because textures start looking sharp and fine, and when making anything lowend, I always go for the unfiltered! \m/