Fantastic tutorial. I'm more than probably going to have a very in depth look to this program in the near future. and your tutorial definitly opened my appetite. :D
Some of those environ pieces look more like post-apocalyptic future or mechanical deathstar than fantasy to me. But maybe I'm misinterpreting wood as corrugated metal.
This sounds awesome, I loved Chivalry (even though I was terrible!) and always thought it would be an amazing game to mod so I'm looking forward to future SDK's
And here is the low poly version with textures, created in substance painter. If you can give me any pointers to keep in mind in future projects id be very grateful :)
Looks great, will be nice to see shape variety in the future doodles. In the second row from top round doodles looks alike, though. Looking forward to your work.
3rd party controller support hinted at for iOS7 - besides PC that's the only other platform I can see myself working on in the near future so I'm intrigued.
Here is the female anatomy study and base mesh I have been working on. Trying to better myself and I figured it would be a good base mesh for future projects.
A simple CCTV camera, also made a copy without the wire(as it may interfere should i use it for a game level in the future). 344 tri's.. 512x512 glow map
Nice sounds like alot of hardwork but im sure the results will be worth it! I havent had much experience with blend shapes but definitely want to do something with it in the future.