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Re: What is the process of Making a enironment in UDK
Reply by
Gazu
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Oct 2012
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Unreal Engine
Modelling the House, UV Map it, make the Diffuse, normal and specmap. What do you want to know?
Re: Paproch's Workshop
Reply by
Paproch
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Jan 2015
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Dota 2
Thanks! Reza I'm using standard sculpting techniques... Nothing special :) Game model and diffuse done.
Re: texture clamping max 2009
Reply by
Xenobond
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Mar 2014
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Technical Talk
It's in the map portion of the material. So you'd apply it to each diffuse/spec/bump/etc texture in the material.
Re: Rendering normal map information to lightmaps
Reply by
Farfarer
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Apr 2012
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Unity
I think you'd have to bake it in an external program, into a baked diffuse (or to your own lightmap textures).
6 results
Re: How do you properly smooth a cone while preserving the sharp tip?
Reply by
.morph3us
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Apr 2011
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Technical Talk
you could make a material for b with a fallof turned to fresnel in the diffuse, thus faking the shadows, maybe?
Re: Polycount Community Chest Event
Reply by
Stefco
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Mar 2015
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Dota 2
awesome stuff so far guys :) heres a turntable of the diffuse only and the textures, onto the masks now.
10 results
Re: Are minimal visible UV Seams normal?
Reply by
Gazu
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May 2014
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Technical Talk
A standart Diffuse Map seams to solve the Problem. Im just testing so its not triangulated at the moment.
Re: 3D petals for Game engine issues Help needed
Reply by
Mossbros
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Jun 2013
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Technical Talk
Scratch that... I figured out the diffuse channel in Marmoset holds the alpha transparency, I was messing with the translucency :\
2 results
Re: [WIP] - Chinese Stairs
Reply by
AlanSMitchell
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May 2012
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3D Art Showcase & Critiques
nothing is set in stone yet I still need to finish/start my texture for the diffuse and spec.
2 results
Re: Problem with max viewports
Reply by
se7ered
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Jun 2010
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Technical Talk
to make it even more frustrating, the normals update just fine. This problem is unique to my diffuse slot
2 results
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