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How do you properly smooth a cone while preserving the sharp tip?

This may seem like a very simple question, but the issue is that the smoothing of the cone is smoothing the tip, which is not what I want it to do.
I understand why it does smooth it like that, but I'm not sure what's the best way to prevent it from happening.

I created three low-poly cones (38 Triangles each) and a high-poly cone (510 Triangles). Here's a picture of them being rendered in the Unity engine, with a uniform light coming from the same direction as the camera.

Coneshading.jpg

Cone A doesn't have any smoothing.
Cone B has smoothing around the whole cone.
Cone C has smoothing on the front, but is hard edged on the side we can't see.
Cone D doesn't have any smoothing, but the amount of triangles make it appear smooth.

Basically what I'm trying it ask is; how do I smooth the 38 triangle cone so that it looks like cone D without adding more triangles?

(Also, I'm using Maya 2011, just in case that's relevant)

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