@AlexCatloverextreme: Hey it's great that you did! Never knock your first tries, everyone has them and they're the stepping stone to getting better! The fire effect has a great shape, if there were some more oranges and yellows it could feel hotter, at this resolution though the blade on the other side is looks like it's…
Both! They each have their own benefits. And I think it's a good idea to learn both. Quixel's great because of its presets and the mask editor. And quixel 2 is a pretty good improvement. When Megascans eventually comes out that will be a very powerful addition as well. It's great at making individual assets look good,…
I think its great! To me one of the most important things about modeling is how fast you can get something done, the customisablilty is a big help in creating an efficent work flow. Most new programs will initially appear overly complicated but after more than a days use they feeling should dissapear. I think comparatively…
I really like the concept and the clever distribution of detail. With these models, the danger is creating something with too much detail or poorly distributed detail. Everything is perfect here, I'll follow the post.
In spite of his success, I think what this shows is that he was never that great of a developer. No remotely decent artist would stop creating just because they no longer needed the money from it, or because they didn't think they could create something as successful as what they already had. If that's the sort of…
For game asset creating Substance designer is really great tool because the texture assets you create can be reused in series of assets. Its even possible to chamge UV layout after texturing! Just swap the model and rebake AO or position maps with a single click. Also SD will give you resolution independent textures. This…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…