Looking better The sharp edge (seam on the top of the jacket sleve) on the shoulder needs to be brought in tho, the way it is now is not realistic and would be bloody uncomfortable. If you want it there you will need to scale it up a bit verticaly and then rotate it a bit so the bottom is almost flush with the armpit. Take…
Mike, I think he's already tried Reset XForm (as mentioned in first post) ... I heard of other people getting this problem but I'd always thought that changing the digits up to 12 fixed it - hmm. Have you checked your UV map to make sure nothings wrapping around the 0-1 area (which might happen if you just did an…
What's his right foot stepping on? At first I thought it was the loose end of a strap that was wrapped around his cane, but then I notice it continues on behind him as well. So then I thought perhaps it was the strap from his backpack, but the colours don't match. Now I'm wondering if he's some kind of nutty uni-iceskater…
Yep, as someone who rigs up a lot of characters, I totally agree and really appreciate this, especially the closed or half closed eyelids. I really hate dirty/smeary eyelids because we're stretching a tiny handful of pixel creases when a character blinks. Your rigging pose does not need to be your bake pose and this a…
Was lucky enough to have a friend of a friend give me some professional feedback on her face and clothing texures! Edited her skin shader, added texture to the rest of her clothes, added some more dirt/blood here and there, and worked on the hair! First pass on the hair was awful, second was alright, third is getting…
It's been a very busy week, so I've just been working slowly on adding detail to the fridge and working on some extra bits to help give it some character and storytelling. The notices and signs are going to be propogated throughout the rest of the scene, and it's taken a bit of time to set up something good in Substance…
While I have yet to be persuaded that this is your first zBrush sculpt (depends on if you mean first full sculpt), unless you mean you've previously used mudbox or something similar, this is coming along really nicely. If this is truly your first, I can't wait to see your second! Haha! Two parts that really don't sit well…
On this day I started with the concept art for the character. My first idea for a character was of a lone wolf who wanders the world and he was a somewhat of a badass cowboy but then I wanted to do something more futuristic. But I still liked my first idea so instead of throwing it out, I combined it with my new one. And…
Metalness. I was originally worried I might find it a little limiting; though I didn't have that issue with the eotech xps3 which was also metalness (but mostly plastic so...). The biggest downside is that white border you get with transitions from metal to non-metal, so I've tried my best to avoid that problem. But I do…
Some progress update on my pudge set. Some ingame tests of the back, hook and hair slots filled in. Think the hook/sickle model still needs to be roughed up abit as it looks too clean to be a pudge weapon atm. Quite sad the texture size is so low for the back slot TT^TT I've also started sculpting his left arm. The initial…