Cholden : Good to see feedback from you sir, hows things treating you. Havent talked to you in like a year i think. I finally got an Art Test to Idol Minds, but sadly things didnt work out,But it was a good lesson. Anyway thanks for the feed back, will do on the raising the bar up or down. Yea got some suggestions from…
Hi everyone. Is it possible by the max script to add a shell modifier to the object if it's thin? (I mean if it has no thickness at all) Thanks in advance.
Thank you @Eric Chadwick sorry I didn't explain my post very well. The hexagonal vent should be an alpha channel, I wasn't sure if there was a way of showing depth within another channel? I don't expect there to be a situation where this section will be looked at closely, the camera zoom will be restricted. But I want to…
oh! I thought Indi Game Studios/Game Studios start at one's room or the basement. The initial capital I decided for the start up game studio was 10k so I am not sure if office would be required since there are only four members in it. :D Yes it is an idea of game studio at the very starting stage, and you have the first…
@CharlieD: Thanks dude! Glad you like it!The dialogues are really important in our game. We would like to pay an editor or translator to get the best result. @Roxxor: Thanks Roxxor! Yes, we've thought about the early access and the beta version to improve our game. We'll talk more about that when the kickstarter campaign…
Thanks for the info. Proper lighting is still something I'm still trying to work on. I'm using Mental Ray with an mr Sky for the environment map. I think the reason some of the car shell is reflective and some isn't is because I don't have any background to be reflected except for the ground plane. I do plan on creating a…
Thanks BARDLER. Physical reaction seems like a great idea to show in my next animations. I think that will help strengthen my reel. As for game animation I am leaning more towards VFX and Feature Film at the moment with an occasional application to a game studio. When I was at FMX and talked to Crytek they mentioned that…
Hello pior, Thank you for your response. I was feeling to receive the ultimate enlightenment while reading your lines. This makes the picture crystal clear to me. I have always been assuming that, since it's a performance-driven industry, studios won't hire someone who they know, when they can find another artist who might…
Just wanted to pop in and say Thank you to everyone who responded so far and I have been hard at work on some of the changes mentioned, working on smoothing the edges a bit so when baked down they are not so sharp. As for the satchel, yeah its based on the design and placement seen in Halo Reach so I dont think we will be…
@Perna, thanks for taking the time to look at it. Yes I did try to encompass the LP over the HP since thats what the majority of tutorials I read over suggest to do. Thanks for clarifying the myth surrounding this issue. As for why its not baking, might this be some sort of Max 2011 bug, because I am still unable to get…