[ame=" https://www.youtube.com/watch?v=tqAscy66Kl0"]http://www.youtube.com/watch?v=tqAscy66Kl0[/ame] In the last six weeks we've completed the assets for all the playable zones in the demo map and in doing so reached the point at which momentum begins to grow exponentially. The final tasks on the to do list can now be…
It can mean a wide range of duties so finding general tutorials is going to be hard. - FX artist can mean doing cinematic work. Sculpting high poly meshes using Zbrush or Mudbox then rigging complex characters while working with advanced material types along with cloth, hair & fur. - Or it could mean you heavily use a…
YAY! Thanks guys! today i'm gonna party at the circo massimo in rome where there'll be the official come back of the italian team, things are gonna get hyper there!
Some aussies one: Cupco, PlaysideStudios, League Of Geeks, StraightRight, Twiitch, Current Circus, Brawsome, Drop Spider Games, The Voxel Agents, 3 Sprockets
instead of addressing the real issues and obviously dealing with the reason that 'spoof' email was sent in the first place. This whole thing is a masquerade and once again the IGDA shows itself for what it is: a circus.
In some Team Cherry Development vlogs, there's drafting for an area called "Carnival of Crustaceans" SO here are some unique NPC's you could find in these circus Areas!
Hi everyone ! It as been long before posting because I've been working really hard by the past few weeks. My gothic cathedral scene starts to look like something and I keep building it each day. Today, I want to write about my modeling process to document my progress and also to know if you guys have better, faster and…
Yes, you can do Maya-style hard/soft edges in Blender pretty easily (more easily than vanilla Modo at least), and they export to UE4. Unfortunately, you can't just import your .fbx and export it; you have to set up the smoothing in Blender instead. Let's say I've modeled a beveled box in Modo and I want to take it through…
How's it going my friend? Love the color palette and the atmosphere you've been able to place in your piece *superb*. Definitely screams "Zyra". The characters silhouette is nice so far. However like always theres room for improvement as all artists know. Your doing some great illustration work however. 1: The Golden Mean,…
By some reason, I lost my original post, so I wanna re-post the feedback I got from Shabba, in order to keep the discussion moving forward. Shabba: "Very interesting idea, and a good start. - Ur images are huge man, takes forever to load them. Downres by 1/2+repost - When I read "story of the environment is about how do…