Hey guys i got an art test recently and i have 3 weeks to complete it i have to complete 4 models 3 small ones and 1 big one i started working on the 3 small ones as they do not take that long to do. here are the rules of the test for each model. Oil drum: 300 Triangles total. 1 Diffuse Map at 256x256 1 Specular Map at…
Or something like that.. Anyway, quote is. 1: "I'll have a Ginger Ale" 2: "Certainly" 1: "Uh, actually I'll have a Scotch" 2: "Scotch" 1: "Single Malt" 2: "Yes Sir" 1: "On the rocks"
Hi all! Can someone help me modify this script to prevent negative value? Lowest value that I need is 1, not 0 or -1. (local currMod = modPanel.getCurrentObject()(if (classof currMod) == Editable_Poly then ($.edgeChamferSegments -= 1)else ($.modifiers[#Edit_Poly].edgeChamferSegments -= 1)))
Heres the problem. It is 1 mesh.. 1 group.. 1 object. 1 uv map. 1 texture.. There isnt 2 groups... so the issue remains as to why am i having problems in quixel? In fact if u dont beleive me import the model into maya... and find that it is 1 mesh
UV space is setup in ratios. 1:1, or 2:1, etc. The default is always 1:1. Pixels don't matter until you export a texture map. I don't think you can snap to the subgrid.