This is looking really nice so far reminds me a lot of Ilos from Mass Effect. I'm also working on an environment based on this concept as well so it's really cool to see someone else's take on it. I really dig your interpretation of the space around the area shown in the concept. feels a lot more tomb-like than my…
I've spent a ton of time trying to figure out how my color scheme should flow. Right now I have bright white fogginess in the distance with deeper yellow/orange lighting in the immediate area. Still, your comment got me thinking, and I ended up going back through my inspiration folder that I haven't looked at since a lot…
hey man, Like others have said I think you should define and focus and purpose for each scene. use reference and go for a more subtle approach to environments. Not everything has to be in the face "look at me" in fact it usually feels more natural if lots of stuff kinda seems ancillary and just there cause it belongs in…
Why does the barrel look like it's soaking wet? If that was what you were going for, good work. However, I gotta tell ya, Rust doesn't have that tight of a spec. Regular ol dry rust doesn't have that tight of a spec, or even that powerful. Tone down the spec value on that thing a lot, and make it a little broader. I have…
I've had it a few times back when I was in uni. Scarier though was the way it'd just suddenly disappear and I'd wind up flying out of bed in an insane panic and trying to fight off the incubi. I'd either wind up breaking into a run and crashing into something or worse, punching out inanimate objects in my room. The worst…
DAMN IT! The S2240 arrived but I feel like it's too much glossy and I don't like to watch a mirror each time I sit on the pc ... I'll might send it back and get the P2214H. However how do I understand which one is right about the colors and brightness? I mean:
Hahaa yeah I though about that, but the deadline is next week, so it is do-able but it going to be a stressy week. But you could be right, I have asked other people about this, and even asked myself this that the current composition is fighting the story a bit... I might give it a try in a new scene. Thanks!
I think the lighting is still a bit unbalanced - the light on the wall of candles and across the back middle windows almost reads to me as sunset/sunrise. I think there could be a little less light from the candles, and little more light on the candles, if that makes sense. The amount of light they cast is much more…
I have been struggling with this for the past 4 hours.I am kinda new to the rendering part of 3dsmax.I am currently using mental ray with a skylight in my scene and FG and GI turned on.I am trying to get a sphere to illuminate like a bulb in the scene and so far its not doing so.I have played around with the self…