Have you tried disabling sleep mode to see if it has an effect? Also, try this link: http://answers.microsoft.com/en-us/windows/forum/windows_10-other_settings/driverpowerstatefailure-on-windows-10/f122acfd-1522-48c2-a528-527d7653e90a Bug Code Reference:…
Hey Frump.. Thanks for the input :) The reason there is no coin-slot is because this would probably be a personal arcade machine. The reference I was using had none. As for the buttons I Used normals for the body of the buttons which are more apparent in the diffuse. Unfortunately I totally suck, I repeat, SUCK at…
DT is great for starting off, I would say Eat3D/3D Motive are a bit more advanced, Gnomon tuts are also worth a look but tend to be more VFX focused. On a side note I'm surprised none of these sites have resources on the new PBR workflow, I get its relatively new but I'm sure a lot of artists would be interested in…
Update: I'm now publishing a free 16K HDRI every single Friday - see the latest posts for images or just head here for them all :) Original post below: For the past few months I've been working on a dedicated website for all my HDR panoramas called HDRI Haven. In preparation for its launch next week, I've got a little gift…
Working in Maya LT 2018 (no wrap deformer, no Node editor) I've got a game character that must switch outfits and heads. Rather than have a separate mesh for each head attached to a body, I thought I might save some memory by rigging the "floating" head so match the body without a break in the seam. The only way that I…
Let's say I have a large asset of an old stone wall. I want the wall to have moss, dirt and a stone base material. I know I need to make masks using Painter that I then use in UE4 with my tiling materials. Here's what I know... From what I understand is you make 2 UV channels. UV1 is a 0-1 layout of all the UVs with no…
Hi there, I'm hoping someone here can help me. I recently installed Physx and Apex for maya onto my system, so that we can look into using it as an experiment for clothing for our in game models. However I keep having problems, where I create a test model and a plane to use as a quick cape. I first create the mesh, assign…
Well, naturally modeling on its own is a pretty big pull. Modo's modeling tools are extremely good. Really just all of the tools are very smart in their design. Um lets see, the retopology tab gives you that 3d coat like retopology functionality, can be used in the normal modeling tab as well via the topology pen. Texture…
Hello, if you got some time, can you try this code? - Original diffuse texture extension is not important. - Diffuse texture should be 'suffixless' or have the same suffix assigned in the script. (i.e. sword.tga or 'sword_DIFF.tga' if _DIFF is the desired suffix name). - Actual files must exist in the same diffuse texture…
Thanx for the reply oxxnary but i posted this question up on the UDK forums too and receieved a long but helpful reply that solved my problem. Heres the post if anyone in the future is interested. Some people in my class made this. The only thing I have to add is that you need to Make a " Screenshots " folder in the UT…