Services: - sound design for motion graphics Looking for a freelance or full/part time position but only offsite. Portfolio: https://www.behance.net/annhutchcr1b39 annhutchcraft3024@gmail.com
good stuff, i got one crit for blow torch though. that thin pipe looks like it's made of plastic, unlike actual thing: metal parts seem to be too bright and too desaturated on diffuse map.
Hi guys, working on Ui parts for a project at the moment (Some kind of third person brawler) Edit: Did a logo now This is what Ive got so far The game logo: And flashy combo text art! What do you think ? Inspiration is definitely Castle Crashers/Battleblock theater and that typical Flash style which i really like.
wow looking good dude, I think the white part on the wires feels a bit bright in some areas where it would seem to be in shadow. Other than that no complaints here :D
A bit late to the party here, but I also did stuff for Sharbound this year and it was a absolute blast to be a part of! https://vimeo.com/187940001 https://vimeo.com/187940002
Customisation Menu - 200 variations of space ship available. https://youtu.be/q-vwTvHgqrI This video demonstration shows how much customisation is integrated into the game design and graphics. It shows how far the game design and UI has been implemented. From the customisation menu the player chooses the configuration they…
Insane level of detail, nice job! What are you rendering in? It looks like you're using only point or directional lights, as the unlit parts are pure black, like under his right eyebrow. I wonder if adding an IBL would help this. Looks a lot like Wes Studi, was he an inspiration for the face?
Thank you for the critique, I will make sure to apply it to the model. I have looked at some OW Highpoly models, just for clarification, did you refer to those parts in terms of padding for the armor? (Purple highlighted parts) img Source: https://www.zbrushcentral.com/t/overwatch-characters-art-dump/206401…