Beatiful work! This isnt mine, but maybe you'll find some inspiration here, esp if you wanna do any of the combine vehicles - http://www.ganjica.net/2012/11/14/combine-apc-2/
these works go to 11 man. and sooo many of them. ps lovin the light study about half way down with the bloody fridge looks like someone exploded in there, but its morbidly gorgeous -woog
ffxview is also worth seeing. http://boards.polycount.net/showflat.php?Cat=0&Board=3&Number=77520&page=11&fpart=1 And then there's Shadows of the Colossus, if you're going for beasties. http://www.dyingduck.com/sotc.html
I saw the movie pilot "Night Gallery" when I was about 11 and the first segment with Roddy Mcdowoll and the old mans paint scared the living shit out of me. Not just boo scared
har har! Yes I still have a weird thing for prime. Yes indeed filled out. Only 11 stone mind. Used to be around the 7 stone mark. So skinny it was horrible!
looking very cool! the hairline doesn't have that nice manly shape you usually see, and is a little low. maybe make it more like this: http://www.linesandcolors.com/images/2005-11/loomis_450.jpg
been experimenting with rimlighting a lot after playing super mario galaxy: a video of it on one of my tracks: http://nimblebit.blogspot.com/2007/11/rimlighting-test-2.html and a little gif showing the difference
The polycount is a bit over 15 million polygons on the Late Tiger, the Early Tiger is in the 11-12 million range; the 'red dirt' effect was achieved in Photoshop by adjusting the hue/saturation of the original rendered image.
totally agree with pyro, so much lack of shadow, and they need to turn thier AO's to 11. asides from that it looks awesome but its gonna have a lot of competition with MW2, BF:RC2 and Spec Ops