Hey everyone. =) Final WIP update before final renders, closing in on the finish line! The scene is now in its polish phase. I’ve refined the layout, filled out the spaces with props, tightened up materials, and brought the lighting close to its final pass. I’ve also been texturing several key assets in Substance Painter.…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
Hey pbot, To start I totally agree with nbac, alot of your details are getting lost. But a simple AO/Cavity or even just greyscale extracted from your depth of your normal map could work. But aside from that, I see that your trying to match the concept better with the rock type. However its going too clean/white for my…
Man... This shader is sweet! Check the "Rim Map" texture input. Its not working on my end at least. When I plug in my mask it does nothing. I had to photoshop/mask out the rim in the interior areas. But what you see here is what I was after as far as the rim. I jacked up the settings on the rim way past what the slider…
cool, I've always wondered how to call multiple UV sets in UDK ever since Tor Fricks Sci Lab with 1 texture. Even after downloading his scene I didn't understand. Looks like just a simple click in the Textuer Coordinate node? I'll have to give that a try sometime. Do you know if there is a limit to how many UV sets a mesh…
convert your dominantDirectionalLight a dominantDirectionLightMoveable and hook it up to the "Target" of the Set Actor Location node. Uncheck "set location" in the Set Actor Location node properties. Crude, but tested and works. When the level loads it'll add a value of 100 to a float variable. That variable is then fed…
Thanks guys for the great feedback! I think the reason it seems like some things don't cast shadows is because the settings I've set make the shadows really blurry. So what do you think, maybe I should make them a bit sharper? Although the yellow/orangey lighting is intentional, to get a warm summer/autumny feeling, I get…
Yeah, Joshua Marlow in his Gears of War Judment dump said it was depth fade. As you can see though I am using that in my material. The issue is the brightness of the translucent material increases more than the opaque material I have on my terrrain when I increase the intensity of my skylight. When I set the skylight…
Hi All, This project is for my final year at uni and I thought I would post the development of this demo over the course of this year. So lets get started: Synopsis: My Shadow is a story driven puzzle platformer which is set in a surreal mindscape inside the protagonists head. Story: Wayne Adore, 15, male boy in 1940's war…
Squid cube mapping can be used as a reflection map but not all environment maps have to be done that way. Like others said in the thread an enviornment map is just an image that is used to create reflections. Per128 and Eric explained how the software wraps this image around the scene to create the illusion of real…