Started on the highpoly of the Jack Pallet thingy, learning quite alot about the highpoly workflow even if It's on a basic level. Props to the gentlemen who suggested I do one as a prop, It'll add great composition.
Snow time! :) No new props, just changed the textures quickly to see if I'm able to change the atmosphere of the level easily. Will build some special props for this theme, like pile of snow balls, icicles and so.
hello all. i am trying to sculpt some pants around some boots/armor in zbrush. i have all my polygroups set up via UV sets in max. when i go to Z everything is fine....i can sculpt away. however, when i export from Z to max...my object is tiny in comparison to the original model. i had to scale the UV's in order for them…
Hey all - I have a 13HD Touch that has seen very little use (approx 5 hours) that I bought when my Mom was recovering from surgery, and I worked remotely, in order to stay with her for a few weeks. Well, I clearly didn't get much work done, hence the near new tablet that currently sits boxed and on a shelf. $725 $675…
Love the presentation of the props you've got going here. I feel like the door code lock polys could be more optimized for what it is. I imagine it would be quite a small prop in a game.
Great to start at the first page of this thread and watch 1 prop turn into 2 props, then 3, 4 and then before you know it there is a full scene. Nice work mate, looking forward to seeing more of this!
Aside from presentation, sheer volume of work. You should be able to churn props out every 4 or 5 days. In 2 months you should have ~8 more good props.
Back again, now with some quick props. I´m trying to create some kind of WW2 insperation level. So maybe some more props will come soon, if I got the time :)
Today I've worked on a trim sheet And one unique prop but I think it is too busy so I will wait with props after I make some tileable textures and improve lighting in the scene (UE4) (Substance)
Reviving this scene to finish it off. Finished adding the base color to all props now started adding the more detailed color to things. To finish the props off I will be adding a material and see how that turns out.