hello all. i am trying to sculpt some pants around some boots/armor in zbrush. i have all my polygroups set up via UV sets in max. when i go to Z everything is fine....i can sculpt away. however, when i export from Z to max...my object is tiny in comparison to the original model. i had to scale the UV's in order for them to fit in there respective UV grid areas for the polygroups. could there be a problem there? i checked the scale on my model...everything is 100%....reset xform and everything.
drivin' me mad. please help.
thanks....CHEERS!!!
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