*Update* Current BPR's of a scifi Reactor Control Room i am Making for a Uni Team Project. still a lot of polish and i decided to remake some assets in maya for crisper Lines. now i am moving on to Props for the room then to Retopo baking and texturing. and as all ways Critiques/tips/advice Welcome P.s i am making this for…
Hey all, I am a Games Art second year at the University of Hertfordshire and I received a hard surface assignment earlier this week. I need to re-create a scene / corner from a film or game using UDK. I have chosen to re-create Ropeburn's Office from Mirrors Edge and this is the stage I am at so far. I have a mood board of…
The mug's angle seems artificial - I'd expect the handle to be near the top, with the body hanging straight down from the handle. The axe would also look more natural if the head were pointed down rather than up.
http://www.filterforge.com/ It definetly takes away from that fun time hand painted look. But i could see that node system being very handy when you're in a bind.
Hey there, nice progress so far! One of the first things that jumped out to me was the evergreen trees in the mid-background. They all look the same for the most part, which really breaks the immersion (most of that problem is centered around the silhouette up top). This could be fixed by simply rotating them a bit, but it…
yeah I agree... When it comes to tools, I would rather be amputated at the knees then live with the gnawing pain of compromise. ( because I went cheap. which I have with the graphire I have suffered with for the past 8? years ) On the other hand, prices have dropped for everything over the past twenty years ( even Thailand…
@Keg: Your right. I think as far as gameplay mechanics I will be able to make it different. Visual style on the other hand might be a little harder. The game was built so that each object has a Draw() function so each object draws the lines and points it needs every frame. I could change all of the renderable objects to…
I am a 3D Character and Hard Surface artist with 8+ years of AAA game production experience currently looking to do freelance work. My portfolio is available here: http://visenworks.blogspot.com Send inquiries to: chamadecg@gmail.com Thanks!
This is my first attempt at Hard Surface modeling, but I am still trying to find techniques to make this better. Also this is my first time using Polycount, forgive me if I make noob mistakes. Any feedback would be appreciated and welcome!
as long as the blade length is the same the feel and gameplay won't change, but you should seriously consider extending the handle so that both hands are gripping it.