For Windows usershere are some batch file commands I've written to make building and testing superfast for a map created in TrenchBroom. (btw, the title to this thread is madly typo'd) To use this you will want hmap2 and darkplaces. hmap2 is in the utilities section. I'm sure you could do something similar in any other…
Kitase in the interview in the Ultimania says that in the game there is a happy ending. http://www.gamefaqs.com/boards/197343-final-fantasy-viii/68548821?page=1 About the theory, in my opinion... Squall not dies in the game. (spoilers) If he die on Disk 1 everything that follows from disc 2 onwards would not make sense, we…
You should really focus on making sure everything is about the correct scale in correlation to one another. Right now that room feels super short, 5-6 feet tall compared to the counter and especially the toilet. The toilet paper roll is also pretty massive and should be about 3/4-1/2 the size, and seems too wide compared…
Hey there, nice model! I have a lot of 3D modeling experience and also basic 3D printing experience (I own a Creality CR-10 printer and have printed several of my own models with it). My thoughts are below: 1. I'd say you can avoid that, and it's more that you shouldn't have any open holes in your model rather than needing…
Hey Victor, I can relate to where your coming from with school - when I was in school I had an architect teach all the modeling classes - he couldn't figure out normal mapping, so he scrapped it off the sylabus, didn't mention morph targets/blend shapes, used particle clouds etc. for modeling LP grass and trees :S (BIG…
hey man, nice image so far- some crits tho: The arrangement of the assets in your scene should draw the viewers eyes in, and right now they are fighting against that. You might want to try arranging the assets in a way that makes it a welcome space for the eye to flow through- I like to think about it like fung shei. you…
A few pointers: Lets take your mushroom treant for example. That isn't a concept, that's an idea. It's you going "Mushrooms grow on trees, lets make a mushroom treant" and drawing some mushrooms over a concept sheet of treant. Ideas as such are pretty much useless, because EVERYBODY has ideas. What sets a concept apart…
There is a way to discover exactly how many frames you need, but it depends on the project specifications. If that animation is for a game, you need to know the display framerate of the game. It is usually 30fps or 60fps, but let's consider it's 30fps as an example. In a 30fps game, 30 frames amount to one second of…
You don't hide everything, otherwise you get the eyelashes and brows showing through everything. If you hide everything during the eyelashes pass then they will always be visible, even when the character is looking away from the camera (they would be visible through the back of the head for example). So for the eyelashes…
Hi everyone. I was hoping to post an update sooner, but unfortunately one of the larger pieces I ended up losing due to a technical oversight on my part, which also led to me writing over my backup file :smiley: Anyways here is my current status of the project. I finally finished modelling my '35 5 window coupe. I am still…