seems a bit of a nostalgia case to me. I think the skillset you need to make games these days is incredibly more complex than what artists were expected of back in the day, Thats not to say that hand painted artwork is crap, I love it too but give it a normal map and a good artist and they are going to make that model kick…
So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…
Whatever is quicker is normally the best solution for production work, but it doesn't take much work to copy and paste 100 nuts and bolts in a 3d application, and typically that gives you better control and bakes.
I'd probably break it up like so, assuming 1 work week is five 6-hour days (30 hours work), and assuming I had good concept art / image reference / model sheets already assembled to work from: Highpoly: 1 work week Lowpoly/UV/Bake Normals & AO: 1 work week Texturing: 1 work week I say these times because of the following -…
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
Hello everyone, I'm starting my side hustle in 3D industry, I'm still learning while modelling and I have wanted to model characters, a lot of people use base mesh and some uses scratch made base to model a character, Few of my friends suggested me to model from scratch as using a base mesh won't be enough to land a good…
Glad you enjoy it :) Here is a UI update: I added 2 new features: -Make Cage Mesh, deletes the old cage and creates a new one by combining all the lowpoly meshes together. I want add a couple things to help quickly edit the cage mesh, like color coding the different meshes, and quick buttons to edit the cage. -Create…
I'm looking for someone to build me a 3D web based character creator for a web-site (NSFW). We are selling sex dolls and we need to create an online doll customizer for custom doll orders. I need someone who can take the doll models with all of their customizable features and put them into a real-time viewport with…
After working for about 3 weeks (maybe 30-40 hours) on a Gunslinger Character for my demo reel, I decided to scrap it and start over from the start with a new base model pose. I started with a female this time, since one of my other characters for my reel is female, and it changed it up bit. This is actually the first from…
@tristamus Sure! I created the base heightmap for the ivy leaves in substance designer and then loaded it into Zbrush as an alpha. In the alpha palette there's an option called Make 3D which I used to quickly get my my base shape for the leaf. Then I sculpted a few more details using Dynamesh and then exported a couple…