My 3ds max viewport is experiencing some serous problems. These problems include: -Disappearing verts -Disappearing and reappearing pulsating verts -Strange colored floating verts that I can't touch -Red blue and green floating verts around the axis of my pivot point -At one point a zig zagging pulsating blue spline -And…
I am a 3D Studio Max (2012) user, but Im currently working on a project that requires me to import my files into Maya (2011) for final output. The scale requirements are [1 unit] = [1 meter]. I would like to use .FBX to pass files back and forth, but I am running into some pretty serious scale issues. Whenever I save out…
I made a non-linear narrative for a game that other people thought was meaningful, so I'm personally convinced it's possible. An example of a story that had choices that was much better than almost all game stories I have seen was the one in Telltale's Walking Dead game. I often find the most impactful aspect of a game to…
So I'm making a comedy adventure game called Psave Pseudoburger. Presently I'm trying to get the protagonist together, but I've never been too strong at character art so any advice would be great. The main plot point in Psave Pseudoburger is that you work for a once-successful fast food franchise called Pseudoburger. You…
well take in context the game. Uncharted is setup like a movie, it is a very linear story and every set is pretty unique, they rarely reuse large environmental assets from very speicifc plot points elsewhere in the game. apart from generic vegetation and scatter props I imagine. If you were working on other open world…
Well, it's funny that you say that actually. :) My teacher thinks it should be a really intense thriller, he had some great ideas to be honest. And you on the other hand, think it should be comical. Honestly, I was somewhere between you and my teacher since the beginning. It should be dramatic and there's some action and…
Just beat the game the other day Awesome game, loved the art, plot, etc ... Very intense but imo NOT scary Not scary because it's a corridor game by definition : 1. linear levels - you never feel "lost" & overwhelmed, because you know all you need is to keep going forward and everything is going to sort itself out. 2.…
I had high hopes, but overall I was a bit disappointed. Hopefully since it was the first episode things will improve as it goes along. I too loved how bizarre it was, and visually it was super impressive. But it was very heavy handed with the characters. "Did anyone tell you that you walk like a PENGUIN?!?" Come on! They…
Try crazybutchers unwrapper, since it's the closest thing you'll get to Modo's unwrap tools. Found here. http://www.luxinia.de/index.php/ArtTools/3dsmax I like to use flatten then I stitch things together with with stitch in edge subobject mode. I would use unfold more if it wasn't buggy. Pelt in Max should just work like…
yea great points, I still had a total blast though. One critical note though would be. "!!!SPOILER!!!" the end.. The fight with Zeus. What a way to completely destroy any sort of dramatic tension. Maybe I suck, but when I had to redo the button mashing sequence 10 times in a row, it really ruins the edge of your seat…