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3DSMax-to-Maya FBX Scale issues

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edoublea polycounter lvl 9
I am a 3D Studio Max (2012) user, but I’m currently working on a project that requires me to import my files into Maya (2011) for final output.
The scale requirements are [1 unit] = [1 meter].

I would like to use .FBX to pass files back and forth, but I am running into some pretty serious scale issues. Whenever I save out an FBX from Max, when I import the same file into Maya, the scale is waaay off… everything is gigantic. It looks to be a factor of 100 (when I used the default import/export settings)… and sure, I could manually just scale everything down .01, but my object pivots are still going to be all messed up, and it defeats the whole point.

I have tried tweaking the FBX import/export settings in both apps (such as having Max export as centimeters, or Maya import as kilometers, decimeters, etc). But nothing I try gets me the proper resulting scale.

I’ve resorted to using .OBJ for my file imports, as it has no scale issues whatsoever.... but I’m missing lots of crucial data, like instancing and vertex-color (which I must re-create by hand in Maya, and that’s a total pain).

Any suggestions? This is very frustrating.

-eaa

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