Hello everyone! I've got this scene set up in UE4, ready to render out as a series of images so that I can edit it in Adobe Premiere. But, for some reason, the Sequencer won't render it from the 4 cameras that I set up. It seems to only render from the default "Player Start" location. These are the locations that my 4…
I'm not a graphics programmer, but my understanding is that the tangent basis is not based only on the geometry normals. It's basically deciding the "flow" of the UV space, so the per-pixel normals in the normal map can be converted into world space (or vice versa, the lighting converted into local space, depends on the…
And here I thought you posted the concept twice :D Seriously great scene. I'd say if possible, push the lighting some more. Darken the scene up and have the screens provide more localized light. I love how in the concept they are telling small stories about the world. If you could make yours not as blown out I think it…
http://www.scriptspot.com/3ds-max/scripts/unify-flip-normal-polygons This script can help find and flip faces, its handy for this kind of thing. You can also check on "2 Sided". Depending on how you are populating the branches there might be a way to limit the leaves local rotation. This is possible in particle view and…
[ figured it out bratha this is what i had to do Go to C:/Users/USERNAME/AppData/Local/Autodesk/3dsMaxDesign/(version)/ find a folder called ENU. Rename it, like ENU-OLD. Then start Max and see if that fixes anything also thanks for the rapid response. link to the post that had answer…
Going to go buy Wahammer 40k at a local game shop tomorrow! Im so excited:) Weeeeeeee! Think Im going to begin with the classic space marines and orcs, probably just the Black Reach set, unless the salesman has his way with me:) Hopefully ill have some painted figures posted in my sketchbook later this week. Anyone here…
Sadly ADesk wants a Serial with a Bug Report, so I can't really file one with the trial... I thought there must be some file where the defaults are saved, I'll see if I can find one... Edit: Found it... (XP): //Local Settings/Application Data/Autodesk/3dsMax/2012 - 32 Bit/enu/plugcfg/unwrapuvw.ini 1. change 'RelaxType' to…
"Every tooltip I saw had the python command right under it." if you like that, try right click and do view docs! Also, no one uses the gizmos in blender. If you want to axis constrain press R (rotate) then x y or z to lock to that axis and press again if you want to go in to local. You can then type in numbers at this…
iAnimate.net Ive heard people like it better because you get to talk to your mentors in live sessions, where as animationmentor.com, its all pre-recorded. you dont need hardly any experience with animation. just enough that you know how to set key frames and stuff. but the founder of the site has free tutorials that walk…
Hey @Vayne4800 Thanks for the tips! I have two questions: 1. Is there any difference between using SBM, FBX and OBJ in this particular case? Just curious :) 2. On that screenshot, are you using shaded viewport+realistic mats and maps? Also is that just the normal map or ur using AO or AO+Gradient maps? P.S. When you guys…