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Re: Think back...
Reply by
Divine Rage
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Jun 2010
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Articles
I'm still trying to get in. :) I'm currently doing Communication & Multimedia Design, with plans to do Game Design & Development afterwards.
3 results
Re: The right computer for game artists
Reply by
throttlekitty
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Oct 2015
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General Discussion
Maybe we could have a "What's your build and why?" megathread? There's an excellent community over at http://reddit.com/r/buildapc
Re: StarCraft 2 Legacy of the Void Art Dump!
Reply by
Kantu
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Nov 2015
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3D Art Showcase & Critiques
Those are some fine polys, thank you for the work folks, many of the community melee mapmakers are thrilled to work with these new assets!
Re: SD4 You Tube Tutorials
Reply by
Kon
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Feb 2015
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Adobe Substance
Very nice! It's incredible how the community builds up around this software packages and sharing insight views. Thank you, Steven!
3 results
Re: Best 2d Mobile Game engines?
Reply by
Ben Apuna
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Jul 2011
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General Discussion
I haven't done anything with Gamemaker but there is a HUGE Gamemaker community over at TIGSource forums that has. There are many tutorials over there as well.
Re: Seattle PC Meetup ..
Reply by
RyRyB
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Mar 2013
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General Discussion
I'm out, got a funeral earlier that day and lots of family in town. Will try to catch up with the PC community another time!
Re: Polycount on the iphone/mobile?
Reply by
hawken
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Mar 2009
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General Discussion
facebook on iPhone is fecking great! There's a way to optimise phpbb3 for mobiles: http://www.phpbb.com/community/viewtopic.php?f=64&t=582739
Re: Who knew mop's had birthdays...
Reply by
bearkub
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Nov 2007
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Have a GREAT birthday, Paul! Thanks for all the jazz you do around polycount and just thanks for making this a great community!
Re: Maya Modeling Tutorials
Reply by
Gmanx
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Sep 2006
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Technical Talk
Try looking at 3d Buzz. There's lots of vids to download, from the very basics to rigging etc, and a maya specific community to as questions of.
Re: Multiple positions open at Epic
Reply by
Kevin Johnstone
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Apr 2005
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Full time/Part time work
We're still looking yes, and a 3rd member of the art team called Kevin would be just the thing to make communication easier
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