And it says something when people visiting an art forum don't visit the art section. I am a bit ashamed for admitting it, but this is definitely my case too. I think it only stresses the fact that the current text-only presentation, while appropriate for discussions really isn't so great for art showcase and critiques. As…
I've read also about your being clueless about what program, school to follow etc. I've been there too. Let me try and help you! - PREMISE - WHY YOU'LL BE VALUABLE AND WHY YOU'RE A PROFESSIONAL - A 3d artist can put together information in a way not a lot of people can or desire to do. You gotta be prepared to put an…
Environments for architecture and games share many common workflow operations but they are also vastly different. It's more than just knowing Max/Maya or having photo real renders on your portfolio. Do you know how to optimize your objects? Do you know how to bake high to low poly? Do you know how to layout a proper UV…
Had to chime in on this one as well. :] As I've said before, I'm currently enrolled in a Game Art and Design program at an Art Institute. We do work on the quater system; 11 weeks, meet once a week for 4 hours. But this is a 4 year degree. My school has the "let's make them a generalist" attitude as well. So it's very…
yep so much this at school i had no clue what to do later on, something with art, maybe something with 3d which i have been doing a bit back then. I did some modding stuff for counterstrike, horrible horrible stuff :D My memory might be bending the truth in the next part haha So I ended up in a german counterstrike…
yeah zbrush is quite a beast out of the box and is nothing like any other app.. so while learning it you really have to throw anything you have learned from other packages out the window.. its a slow start but once you really dig into it, it will make more sense than max or maya.. i really hated the interface at first ..…
quality comes from the artist! lets also start like this. The biggest problem that I see currently with asset creation is that the "artists" need to know a shitload of abstract 3d knowledge and other abstract 2d tricks to get something down that ends up being an asset in a game. On top of that this knowledge for the…
Polyhertz is a good friend of mine in real life and probably one of the only other artists down in the south florida area I know who ever pushed me or could help me with work, infact on constant basis (even now) we still ask each other questions because honestly we both got dicked BAD by AI. I can go into a whole rant on…
The Google Daydream Headset is announced at only $79. ( along with the pixel phone ) I was worried that I would need a CB enabler type hack fer my Gear VR but I guess at that price I will probably just use a second HMD. Was really hoping that after the Daydream dev environment was released with the Android Nougat update…