Hello everybody ! I would first like to thank you Polycount and Valve for this contest :) and to the community, a big "Good luck" to everyone, wishing you the best ! Here are some questions I asked myself for the theme. The 70's and 80's inspired me the "flashy" side with bright colors. And the dancing years as the Disco,…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
Hey guys, Just wanted to get a thread going here for a project that I'm working on with Paul (Zeronis) Kwon. It's called Mekanizer and currently is a collection of collectible desktop 1/8th scale figurines (9inches from head to toe). Think, Queensblade mixed with Monster Hunter. To give you a tiny bit of information on…
sorry I’m late catching this I’ve been heads down crunching at work. if you don’t change/interrupt the hierarchy, then you can use those animations straight out the box in unreal. Graft a limb, ok. New branches like a limb or another head are fine, but they won’t animate only the base skeleton will. But there are plenty of…
Hey man, you've got some good stuff going here, the ranger is pretty cool - the stuff on her face isn't reading for me, i can't tell what it is supposed to be, it just sorta looks like an out of place blob. Also since you have two presentation shots of her only slightly different in pose due to the other weapons, I think…
I also got the chance to play Alien:Isolation at E3. For one, the weapons in the game are almost a distraction because that alien just took me out the moment I tried fighting back haha. I realized that the Alien (in theory) can't be killed. I tried fighting it head on at the demo and just got impaled. The weapons you craft…
Hello all! Been hard at work and I'm happy to announce my second major milestone has been reached - I've gone from rudimentary prototype to finishing what I call the "Core Update" which outlines the basic core combat gameplay. Pretty important stuff! And according to planning, We who are about to Die is about 1/4th the way…
Mirana mount - the whole concept is a bit lacking (Considering how many other great mirana mounts have been added over time, this one doesn't stand out at all). The model doesn't look that great either but that wouldn't be the main problem with it imo. Treants - I honestly like the idea behind those but the textures are a…
Material definition on the 'retta is all weirded up. The grip shouldnt really "chip" up, removing a superficial colour to show an underlying one like that as it's plastic, At this stage I'd suggest revising your application of AO, adding some dust and grime (I'm not saying overdo it, its just that even "new" weapons aren't…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…