Hmmph, my point wasn't so much about myself, as much as I was thinking of the general state of things. I wasn't saying I myself was giving up, but lamenting more for those who have been searching for years and still haven't gotten anywhere. Also I think of how badly the industry treats its employees. Sure, that seems to be…
Heh, until they have a solid user-base who are using it day-to-day globally for massive productions, and may well be relying on some of those "legacy" featuers - so if they update the way a system works in the back-end, they have these choices: * Throw out the old system completely and leave everyone who was relying on it…
Hey, its looking good Zik. I'm really digging that stone arch and the way its modeled. I'm not an expert on textures, but it seems to me that your stone wall is a bit too white to appear natural. Stone is usually more gray, the closest stone value to yours i could think of is limestone which would appear more yeallow.…
On the post. Before we go into dancing sprees. How are these statistics taken? Meaning I can see a potential flaw in population. Since the population has continued to explode , the amount of violence may have stayed the same or increased. We arent seeing this because quite possible the areas where the violence happen have…
Hi Polycount. My problem .. RAIN How to make or tutorial, tips. I could not find any good... I use Maya for Models. Is it possible to (maya particle) export ... unity ? Thank you very much. :poly121:
Overall, you're on the right track and have a higher quality than most. Unfortunately your portfolio is missing some key things that would cause concern for a hiring manager: * You don't display triangle count and the wireframe density on your characters is very high, higher than I would expect for these characters. It…
I was originally working on a Heroes of the Storm fan art until I got asked to do an art test. I ended up working on it for 3 weeks and at the end realized I lack serious knowledge in UE4, though still hopeful for the job opportunity! I found a really nice and fairly simple (at least something that wouldn't take 3 weeks)…